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<?xml-stylesheet type="text/xsl" href="http://yongame.com/communityserver/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><title type="html">Magical Toys for Girls and Boys</title><subtitle type="html" /><id>http://yongame.com/communityserver/blogs/magicitems/atom.aspx</id><link rel="alternate" type="text/html" href="http://yongame.com/communityserver/blogs/magicitems/default.aspx" /><link rel="self" type="application/atom+xml" href="http://yongame.com/communityserver/blogs/magicitems/atom.aspx" /><generator uri="http://communityserver.org" version="2.1.61129.2">Community Server</generator><updated>2007-08-14T01:26:00Z</updated><entry><title>Reverse Engineering the Staff of Power</title><link rel="alternate" type="text/html" href="http://yongame.com/communityserver/blogs/magicitems/archive/2007/08/14/reverse-engineering-the-staff-of-power.aspx" /><id>http://yongame.com/communityserver/blogs/magicitems/archive/2007/08/14/reverse-engineering-the-staff-of-power.aspx</id><published>2007-08-14T08:26:00Z</published><updated>2007-08-14T08:26:00Z</updated><content type="html">&lt;P&gt;The &lt;EM&gt;staff of power&lt;/EM&gt; is the most powerful non-artifact staff in &lt;EM&gt;Dungeons and Dragons&lt;/EM&gt;®.&amp;nbsp; Earlier editions of the game implied that not all such staffs had the same spells enchanted into them.&lt;/P&gt;
&lt;P&gt;So what if you want a different set of spells?&amp;nbsp; How does that change the cost?&lt;/P&gt;
&lt;P&gt;Well, first of all, the staff is a +2 quarterstaff all by itself, and like all magic weapons, it has to be masterwork.&amp;nbsp; The staff itself is just a long stick, so it has no cost in itself.&lt;/P&gt;
&lt;P&gt;Next, the staff grants a +2 luck bonus to Armor Class.&amp;nbsp; Table 7-33 on page 285 of the &lt;EM&gt;Dungeon Master’s Guide&lt;/EM&gt; shows that non-deflection bonuses to Armor Class have a market value of the square of the bonus times 2500, so a +2 luck bonus to AC costs 2 × 2 × 2500 or 10000 gold pieces.&lt;/P&gt;
&lt;P&gt;The staff grants a +2 luck bonus to all saving throws.&amp;nbsp; Table 7-33&amp;nbsp;shows that non-resistance bonuses to saves have a market value of the square of the bonus times 2000, so a +2 luck bonus to AC costs 2 × 2 × 2000 or 8000 gold pieces.&lt;/P&gt;
&lt;P&gt;Combining these bonuses increases the costs&amp;nbsp;all but the least expensive single&amp;nbsp;enchantment—in this case, the +2 enhancement bonus as a weapon—by 50%.&amp;nbsp; These figures give us the base market price for the staff as shown in Table A below:&lt;/P&gt;
&lt;TABLE class=""&gt;

&lt;TR&gt;
&lt;TD class="" align=middle colSpan=2&gt;&lt;B&gt;&lt;FONT size=3&gt;Table A: &lt;I&gt;Staff of Power&lt;/I&gt; Base Market Value&lt;/FONT&gt;&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class="" align=middle&gt;&lt;B&gt;Price Component&lt;/B&gt;&lt;/TD&gt;
&lt;TD class="" align=middle&gt;&lt;B&gt;Price in&lt;BR&gt;Gold Pieces&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;Masterwork&lt;/TD&gt;
&lt;TD class="" align=right&gt;300&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;+2 weapon enhancement&lt;/TD&gt;
&lt;TD class="" align=right&gt;4000&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;+2 luck bonus to AC&lt;/TD&gt;
&lt;TD class="" align=right&gt;15000&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;+2 luck bonus to saves&lt;/TD&gt;
&lt;TD class="" align=right&gt;12000&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;B&gt;Total&lt;/B&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;&lt;B&gt;31300&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;
&lt;P&gt;Next, we determine the price of the spells enchanted into it.&amp;nbsp; In this article, &lt;STRONG&gt;Lvl&lt;SUP&gt;CA&lt;/SUP&gt;&lt;/STRONG&gt;&amp;nbsp;means &lt;STRONG&gt;caster&amp;nbsp;level&lt;/STRONG&gt; and &lt;STRONG&gt;Lvl&lt;SUP&gt;SP&lt;/SUP&gt;&lt;/STRONG&gt; means &lt;STRONG&gt;spell level&lt;/STRONG&gt;.&amp;nbsp; All of the spells enchanted into a staff must have the same caster level.&amp;nbsp; The gold piece market value of the highest level spell on a staff is 750 × Lvl&lt;SUP&gt;CA&lt;/SUP&gt; × Lvl&lt;SUP&gt;SP&lt;/SUP&gt;.&amp;nbsp; If a spell takes two charges from the staff to cast rather than one, its market value is halved.&amp;nbsp; The highest level spell on a &lt;EM&gt;staff of power&lt;/EM&gt; is &lt;EM&gt;globe of invulnerability&lt;/EM&gt;, a 6th-level spell, and the caster level for the staff is 15th.&amp;nbsp;&amp;nbsp;Cast that spell from the staff takes two charges,&amp;nbsp;so the cost of the first spell on the staff costs 750&amp;nbsp;× 15 × 6 ÷ 2 or 33750 gold pieces.&lt;/P&gt;
&lt;P&gt;The gold piece market value of the next highest level spell on the staff costs only 75% as much as it would be if it was the highest level spell.&amp;nbsp; In the case of the &lt;EM&gt;staff of power&lt;/EM&gt;, the next highest level spell is either &lt;EM&gt;cone of cold&lt;/EM&gt; or &lt;EM&gt;wall of force&lt;/EM&gt;.&amp;nbsp; Each costs two charges to cast, so the value is the same whichever is chosen for the second spell.&amp;nbsp; Let’s just use &lt;EM&gt;cone of cold&lt;/EM&gt; for that second spell.&amp;nbsp; The value for that is 750 × 0.75 × 15 × 5 ÷ 2, or 21093.75 gold pieces.&lt;/P&gt;
&lt;P&gt;All other staff spells have a gold piece market value of 50% as much as it would be if it was the highest level spell.&amp;nbsp; These costs are summarized in Table B below.&amp;nbsp; (Remember, all of these spells have to be priced as if cast by a 15th level caster.)&lt;/P&gt;
&lt;P&gt;
&lt;TABLE class=""&gt;

&lt;TR&gt;
&lt;TD class="" align=middle colSpan=2&gt;&lt;B&gt;&lt;FONT size=3&gt;Table B: &lt;I&gt;Staff of Power&lt;/I&gt; Spell Market Values&lt;/FONT&gt;&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class="" align=middle&gt;&lt;B&gt;Spell&lt;/B&gt;&lt;/TD&gt;
&lt;TD class="" align=middle&gt;&lt;B&gt;Price in&lt;BR&gt;Gold Pieces&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Globe of invulnerability&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;33750.00&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Cone of cold&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;21093.75&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Wall of force&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;14062.50&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Magic missile&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;5625.00&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Ray of enfeeblement&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;5625.00&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Continual flame&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;11250.00&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Levitate&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;11250.00&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Lightning bolt&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;16875.00&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Fireball&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;16875.00&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Hold monster&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;16875.00&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;B&gt;Total&lt;/B&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;&lt;B&gt;153281.25&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;/P&gt;
&lt;P&gt;The sum of the totals from Table A and B are 184581.25 gold pieces, yet page 245 of the Dungeon Master’s Guide lists the price of a staff of power as 211000 gold pieces.&amp;nbsp; What accounts for the extra 26418.25 gold pieces in value?&lt;/P&gt;
&lt;P&gt;The answer, of course, is an arbitrary adjustment for the retributive strike ability of the &lt;EM&gt;staff of power&lt;/EM&gt;.&amp;nbsp; My guess is that the designers thought that such a power should add 26000 to the price, or a certain percentage increase over the staff as a whole, or just the spells on the staff, with the staff’s whole value rounded up to the nearest 1000 gold pieces.&lt;/P&gt;
&lt;P&gt;&lt;FONT size=4&gt;&lt;STRONG&gt;The Runestaff of Power&lt;/STRONG&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Well, then, what about a &lt;EM&gt;runestaff of power&lt;/EM&gt;?&amp;nbsp; (See page 181 of the &lt;EM&gt;Maigc Item Compendium&lt;/EM&gt;.)&lt;/P&gt;
&lt;P&gt;The base costs would be the same, so we can use the figures in Table A for those.&amp;nbsp; The spell costs are simpler:&amp;nbsp; The highest-level spell on a runestaff has a gold piece market value of&amp;nbsp;Lvl&lt;SUP&gt;SP &lt;/SUP&gt;× Lvl&lt;SUP&gt;SP&lt;/SUP&gt; × (1 + daily uses of spell)&amp;nbsp;x 100.&amp;nbsp; All other spells on a runestaff have a gold piece market value of Lvl&lt;SUP&gt;SP &lt;/SUP&gt;× Lvl&lt;SUP&gt;SP&lt;/SUP&gt; × (1 + daily uses of spell)&amp;nbsp;x 50.&amp;nbsp; No spell on a runestaff may be enchanted to be used less than once daily or more than thrice daily.&amp;nbsp; The description of the &lt;EM&gt;runestaff of power&lt;/EM&gt; states that each spell on it may be used once per day.&amp;nbsp; Unlike the &lt;EM&gt;staff of power&lt;/EM&gt;, the &lt;EM&gt;runestaff of power&lt;/EM&gt; gets no retributive strike ability.&lt;/P&gt;
&lt;P&gt;With that in mind,&amp;nbsp;a table of spell market values for the &lt;EM&gt;runestaff of power&lt;/EM&gt; can be calculated as it was for the &lt;EM&gt;staff of power&lt;/EM&gt;:&lt;/P&gt;
&lt;P&gt;
&lt;TABLE class=""&gt;

&lt;TR&gt;
&lt;TD class="" align=middle colSpan=2&gt;&lt;B&gt;&lt;FONT size=3&gt;Table C: &lt;I&gt;Runestaff of Power&lt;/I&gt; Spell Market Values&lt;/FONT&gt;&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class="" align=middle&gt;&lt;B&gt;Spell&lt;/B&gt;&lt;/TD&gt;
&lt;TD class="" align=middle&gt;&lt;B&gt;Price in&lt;BR&gt;Gold Pieces&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Globe of invulnerability&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;7200&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Cone of cold&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;2500&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Wall of force&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;2500&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Magic missile&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;100&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Ray of enfeeblement&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;100&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Continual flame&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;400&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Levitate&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;400&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Lightning bolt&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;900&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Fireball&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;900&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;EM&gt;Hold monster&lt;/EM&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;900&lt;/TD&gt;&lt;/TR&gt;
&lt;TR&gt;
&lt;TD class=""&gt;&lt;B&gt;Total&lt;/B&gt;&lt;/TD&gt;
&lt;TD class="" align=right&gt;&lt;B&gt;15900&lt;/B&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;/P&gt;
&lt;P&gt;The sum of the totals from Table A and Table C yields 47200 gold pieces,&amp;nbsp;8900 gold pieces more than the runestaff is listed for in the Magic Item Compendium.&amp;nbsp; Why the difference?&amp;nbsp; I don’t know.&amp;nbsp; The nearest I can determine is that they forgot to add 50% for the increased values of the luck and AC bonuses, which would account for 9000, then added one more first level spell cost than was actually there.&amp;nbsp; Alternatively, the market value may have been arbitrarily set by the designer.&lt;/P&gt;&lt;img src="http://yongame.com/communityserver/aggbug.aspx?PostID=95" width="1" height="1"&gt;</content><author><name>Keith Abbott</name><uri>http://yongame.com/communityserver/members/Keith+Abbott.aspx</uri></author></entry></feed>
