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Session Date: September 14, 2007. Campaign Date: 7 to 28 Brighor 1460 TR.
- The heroes are wakened from their well-earned rest in the Harvale Inn by a commotion outside. A small caravan outside was attacked en route, if the tales of the merchant and his guards can be believed, by swarms of vicious squirrels. The heroes decide to accompany the caravan back to Parnella after it finishes trading in Harvale.
- The caravan is again attacked, if the heroes’ eyes can be believed, by swarms of fiendish black squirrels (six at CR 2 each) and a dozen fiendish dire black squirrels (CR ⅓ each). Although they are able to fight off the ravening hordes, the heroes decide to make haste to Parnella in hopes that the evil squirrels will not regroup and pursue in time.
- The heroes, fearing the fiendish squirrels are but a sign of worse things in the offing, consult the priest of the church of Rytha in Parnella. He directs them to speak to Lysira in Duilghlam, a village north of Yrsingen. He says that she would know more of such things and would also be able to contact druids willing to help.
- On the way to Duilghlam over dusty roads during a hot, dry, summer day, Cart spies a large goat looking furtively at the approaching party from a large stand of bushes. He appears not to notice as he informs the others, then sees a lion’s head peer over the bushes. Cart spurs his horse and charges the bushes to surprise the chimera (CR 7) waiting to ambush the party. The chimera’s timing is off and Cart wounds it badly. The creature, in anger nearly rips Cart limb from limb, and he limps from the fight as a storm of magic and arrows pound the monster into the ground. After receiving healing magic, Cart examines the bushes and notices a large patch of loose soil without grass. Digging there, the heroes discover, under a pungent layer of the chimera’s dung, a sack of 1100 gold pieces, three art objects, and armor later identified as +1 leather armor.
- The heroes arrive in Duilghlam, a village with a mixed population of humans and centaurs living in harmony. They seek out Lysira, who turns out to be a half-celestial centaur and a paladin reportedly chosen by Rytha to be the village’s defender. (The stories have it that a paladin that led the village to defend centaur families seeking refuge from their fiendish counterparts died and was reincarnated as a half-celestial centaur, who then led the villagers and the centaurs to victory. Since then, one centaur in every generation has been born half-celestial to take up the role as the village’s defender.) The heroes tell of their encounters with large numbers of fiendish creatures, and Lysira thanks them for their efforts and promises to speak to the druids at once about investigating the origins of these fell creatures.
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