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The third excerpt from Gamer in a Strange Land, first book of the Chronicles of an Elder Geek.
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The second excerpt from Gamer in a Strange Land, comprising chapters 4 through 6.
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This is the first three chapters of Gamer in a Strange Land, the first book in the Chronicles of an Elder Geek.
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Session Date: October 5, 2007. Campaign Date: 29 Brighor to 12 Cellas 1460 TR.
[4 Senna] The heroes barely escape a raging prarie fire. (CR 6 with a 1.5 multiplier)
[16 Senna] The heroes encounter a group of captured “indentured servants” being returned to Kartag by four members of Korov’s Legion led ...
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Session Date: September 14, 2007. Campaign Date: 7 to 28 Brighor 1460 TR.
The heroes are wakened from their well-earned rest in the Harvale Inn by a commotion outside. A small caravan outside was attacked en route, if the tales of the merchant and his guards can be believed, by swarms of vicious ...
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Session Date: September 7, 2007. Campaign Date: 5 to 6 Brighor 1460 TR.
With Krall’s recovery, the heroes return to the abandoned dwarf mines and work their way back down to the third level. With some foresight, Sinjiin has Allyrianna open the trapdoor to the third level as he rolls a flaming sphere ...
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This is an article in the continuing series, “Fun with Magic”, where I examine spells from the D20 System Reference Document, which corresponds to spells from the Player’s Handbook v. 3.5. These spells are in almost every campaign and form the foundation of spells used in Yön. Each article demonstrates strengths and weaknesses ...
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Session Date: August 24, 2007. Campaign Date: 4 Brighor 1460 TR.
While Krall is recovering from spider poison, the heroes bring the crate of cold iron they recovered to Gerston, the Harvale blacksmith, so that he might fashion some cold iron weapons for them. He discovers a dirty object lodged ...
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This is an article in the continuing series, “Fun with Magic”, where I examine spells from the D20 System Reference Document, which corresponds to spells from the Player’s Handbook v. 3.5. These spells are in almost every campaign and form the foundation of spells used in Yön. Each article demonstrates strengths and weaknesses ...
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This is an article in the continuing series, “Fun with Magic”, where I examine spells from the D20 System Reference Document, which corresponds to spells from the Player’s Handbook v. 3.5. These spells are in almost every campaign and form the foundation of spells used in Yön. Each article demonstrates strengths and weaknesses ...
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